Be Impactful in Game Dev – WonderCon 2015

WonderCon and Genese Davis present this highly anticipated panel, April 4th, 2015!


Be Impactful: Your Influence in Video Game Communities and Game Development
Guess what? Your voice and your opinion matters in the gaming industry more than you might know! Video game development blossoms from many different points of inspiration that affect not only our entertainment choices, but how we approach our daily lives as well. Join Genese Davis (The Holder’s and special guest speakers from outstanding developers such as Naughty Dog Games, Obsidian Entertainment, InXile, and Blue Marble Game Company for this exciting topic about how you and the video game community impact each other and game development at large.

WonderCon_2015 Panel Collage_BeImpactful

Emilia Schatz

Emilia Schatz is co-lead game designer of Uncharted 4: A Thief’s End. She is a design veteran of over 12 years and has been at Naughty Dog for over five of them, where she worked on Uncharted 3 and The Last of Us. Before that she was at Terminal Reality, where she shipped several titles including Ghostbusters: the Video Game and Bloodrayne 2. She prides herself in her level layout and puzzles, and most recently her work can be seen in the level design for the Uncharted 4 gameplay premiere shown at the Sony Playstation Experience.

Adam Littledale

Adam Littledale is an artist at Naughty Dog. For the past 4 years he has contributed to the environments seen in the Uncharted series. He graduated from Vancouver Film School’s Visual Effects & Animation program with Honors, where he specialized in 3d modelling. Prior to working in the game industry, he worked as a graphic designer for over 10 years, with projects including Nintendo, Nike & Electronic Arts.

George Ziets

George Ziets has worked as a game designer and writer since 2001. He spent the first part of his career on MMOs like Lord of the Rings Online and D&D Online before running off to make RPGs at Obsidian Entertainment. His favorite Obsidian projects were Neverwinter Nights 2 and its expansion, Mask of the Betrayer, for which he was narrative lead. Since then, he’s been a stretch goal on several Kickstarter games and has now joined InXIle as Lead Area Designer for Torment: Tides of Numenera.

Jacob Black

Jacob joined Blue Marble in 2012 to help guide the product development. He is a veteran of the game industry who started working in QA on console games for Acclaim Entertainment in 2003. In 2004 he joined Gameloft as a QA Tester and quickly worked his way up through the production ranks, coordinating all deployment production for the US and Canada and delivering over 63,000 individual versions per year to the market. In addition he has been the local producer for multiple java games, android, iOS games and e-books. Jacob has a professional experience in Graphic Design and Bachelors Degrees in Industrial Design and in Interdisciplinary Studies with a an emphasis on Psychology and Anthropology.

Genese Davis

Genese Davis is an American author, host, columnist, and media personality. She is the author of The Holder’s Dominion, a next-generation thriller heralded as a breakthrough novel by Publishers Weekly. Her writing expertise expands across various genres including thriller, fantasy, gamer-lit, and new adult, as well as screenplay, playwriting, and video game lore. Davis is an in-demand host, speaker, and moderator for TV, radio, web-series, conventions, academic fairs, publishing workshops, and literary and entertainment expos. Davis is a featured columnist at, and she is the founder of The Gamer In You. She was awarded the iGR Woman of the Year for her outstanding efforts in debunking stereotypes and for bringing the video game industry the first new adult, gaming-thriller, The Holder’s Dominion.

Be Impactful: Your Influence in Video Game Communities and Game Development

Saturday, April 4th, 6:00pm – 7:00pm

Anaheim Convention Center – Room 209

Looking forward to seeing you at WonderCon!

– Team GD


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