Last week’s San Diego Comic-Con soared through its five-day convention with massive celebrations for comic books, artists, movies, and video games. The international convention has grown substantially over the years into a rich environment that shares the creative ingenuity of every art medium.
This year I had the exciting opportunity to speak on a panel hosted by Patrick Scott Patterson titled Video Gaming IS Pop Culture. My co-panel rock stars included Warren Davis, David Eddings, Rachel Lara, and Paul Dean.
We discussed various topics regarding video game history, where video games are now, and where the industry might be headed. Here are some highlights:
Warren Davis described the development environment during the conception of Q*bert and how different the restrictions were then and therefore so was the developer’s thought process. He mentioned how developers constantly had to think about how to fit everything into a small amount of memory and how their nemesis always seemed to be 64-bit computing. Today, the video game industry resembles the film industry more and more where elements like story, character development and visual effects are common focuses.
The panel also mentioned the increasing number of gamers seeking out video game nostalgic experiences. For example, Nintendo nostalgia inspired film director Rob McCallum’s NES Club documentary to explore the NES past and present influence. And how the increasing number of barcades, video game lounges, and LAN party could have a connection.
Patrick Scott Patterson then took the conversation toward today’s current players and asked what does the term gamer mean now. That particular question is very near and dear to my heart and one of the reasons I created TheGamerInYou.com. While more people play video games than ever before, there are still significant misconceptions about gaming. Yet, the average gamer is in their thirties and up to 70% of all Americans play video games in one form or another. Whether it’s an RPG or an FPS, an action adventure or a strategic puzzle, video games cater to almost every interest.
I’d like to thank Patrick Scott Patterson and each of my co-panelists. It was a delight speaking alongside you on this Comic-Con panel. This convention truly is a magical place where comic books, movies, TV shows, video games, novels, and artwork receive an annual magnificent showcase. I’d also like to thank my crew for all their help in the small press area at my author booth. Chatting with Holder’s Dominion readers and meeting new fans was truly special. It is such an honor getting to see this gaming novel be a thrilling form of entertainment and a bridge connecting family and friends.
To see more Comic-Con pics, click here.
Did you get a chance to visit Comic-Con? Tell us your convention stories!
Don’t forget to watch Pixel Vision’s first episode (by Pixel Legends) where I host The Gamer In You discussion below:
- Genese Davis at E3 (genesedavis.wordpress.com)