You are invited to a special sneak peek revealing why The Holder’s Dominion came to be.
Like Kaylie, the protagonist in The Holder’s Dominion, I was introduced to video games at the University of Texas—Austin. I met gamers who were not only highly intelligent, freethinking, brilliant college students who were acing their engineering, medical, and criminal justice exams, but I also met career driven professionals who were living healthy and successful lives—all while gaming. I was fascinated by the artwork and in-depth storylines that brought millions of people together to collaborate in these made-up worlds. As I experienced more serious gaming while playing with competitive guilds, I gained a passion for the tight-knit communities as well as a vast admiration for the creation of these vivid realms.
I wanted to write a story that could capture how impactful a Massively Multi-Player Online Role Playing Game (MMORPG) can be, and to create a basis for family and friends of gamers to understand them and their world. I imagine we all have relatives who wonder, “Are video games a waste of time?” “Why does my spouse play video games into the night?” A parent might ask, “Why does my child want to play a video game instead of go outside and play?” The Holder’s Dominion reveals online gaming in an easy-to-follow and riveting setting that marries pre-video-game generations to today’s video game enthusiasts. And it is also a message of hope and support for anyone going through grief or who have been separated from their family.
Video game developers and enthusiasts research, study, imagine, and bring to life their creative ingenuity through games. Video game communities care about the evolution of art, the experience of interactive entertainment, and how this artwork will reach the world. This led me to write for gamers and non-gamers alike about the unpredictable and influential ways that video games benefit (not ruin) and enhance (not waste) our lives. True to this inspiring experience, The Holders Dominion is about to arrive. As a first person thriller releasing on March 1st, 2013, this book demonstrates the unifying experiences that are MMORPGs.
My hope is that this fast-paced, thrill ride will bridge the gap between families and friends of gamers who wonder why their loved ones play video games.